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Year of the Raven Changes

1 year ago

Year of the Raven Changes

Cole Ricke



Year of the Raven Changes



It’s that time of the year again; Birds are singing, the sun is shining, and Team 5 is starting yet another Hearthstone year. After the year of the Kraken and Mammoth, the year of the Raven will be the newest rotation for the game. This rotation also comes with three new expansions to be released throughout the year, which aims to balance and refresh both casual and competitive play. However, that isn’t all that is coming. As is custom, the cards from two years ago are being rotated out of competitive play, but some classic cards also got chosen to be removed.


Ice Block
(Picture via Hearthstone)


Ice block was a frustrating card to play against. Not only did it give your opponent an extra turn for free, that extra turn could mean that you lose the game. Freeze mage and Exodia mage with the Archmage Antonidas combo abused this card. Overall, it limited design space and with it being rotated out we will most likely see a rise in more creative mage decks.


Coldlight Oracle
(Picture via Hearthstone)



The Coldlight Oracle was the last remaining relic of a deck known as mill rogue. It was never a top tier deck, but it was still, once again, somewhat frustrating to play against. The Hearthstone team has repeatedly stated that they want to limit the amount of cards they print that allow the opponent to remove cards from your deck/hand because it isn’t fun or interactive (we’re looking at you, Gnomeferatu). This card being removed simply means your opponent can no longer force you to lose cards because it isn’t necessarily rewarding for the player using the card unless they discard a big ticket card, such as a legendary or a combo piece, and it never feels good to mill cards if you were playing smart other than that.


Example of Molten Giant's Evolution
(Pictures via Hearthstone)



Molten Giant is getting its nerf reverted, but is still getting rotated. The reason this card was nerfed was because Handlock was doing too good of a job at abusing its hero power and getting both Molten Giants and Mountain Giants out on the same turn without any counterplay. With its nerf reverted, it is once again a viable card for handlock, but it will only be a viable card in wild.


Fear not, though. The Hearthstone team is giving anyone who owns these cards the full dust value for these three cards. Make sure to keep them until the year rotates in. Another few notable changes is that all ranked levels will be 5 stars, as opposed to gradually ramping up from two, to three, to four, to five at higher levels. Also, players will not be fully reset after each competitive season, and will instead only fall a few ranks. These make the grind to legend less frustrating for those players who are extremely talented, but are busy or only have a short amount of time to play the game each month. The chest at the end of each season has also been changed, with the requirement to receive one now being only 5 wins in the season. This makes the season a bit more beginner friendly for those who want to farm chests each month while making sure the players who grind the ranks aren’t losing any value out of their chests as well.


These changes and more are the key characteristics of what will make the Year of the Raven a very unique and interesting year. Which decks will become meta? Which decks will fail? Will Shaman finally become viable yet? These questions are only speculation for now, but I know I’m going to be grinding this year. Will you?


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