Hooked on Melee #1: Never Give Up By Clint “Landry” Thomas @itzlandry Welcome to the first iteration of Hooked on Melee, Kyoto’s new monthly article where we ask our Pros to discuss aspects and fundamentals of the game to help you improve, one lesson at a time. When I was trying to figure out what topic this first entry would cover, I posed this question to our SSBM players, “If you all had a number one thing that players outside the top 100 seem to mess up on, what would it be?” Bizzarro Flame was able to provide a very specific problem. “It would be consistency, mainly stemming from mentality. A lot of players right outside of the top 100 have a poor-mediocre mentality where if they are behind, then they easily give up,” he said. Bizzarro Flame in his Kyoto eSports Jersey I could see where he was coming from. At my locals filled with rookies and upper-mid skill players, I see it all the time where a better player hits their opponent with a big combo or a sneaking edge guard, and the opponent just loses the will to push forward. You can see the frustration in their face. I’ve been there myself plenty of times. “I think it’s a problem for everybody,” said SleepyK, SSBM coach for Balance Gaming. ”But generally you see it less within the top 50 because they have a lot of experience. It’s different for everybody, but if you look at regular sports also, it generally stems from lack of experience being in those situations.” Newcomers and mid-level players can easily lose confidence when they are faced with unfamiliar playstyles or having to adapt when under pressure of being down multiple stocks. The frustration that comes from not being able to properly deal with something can be detrimental when in a match. But as much as I would like this article to feature an easy fix to the issue, the truth is that there isn’t one. It comes down to how you as an individual handles yourself. “It’s really hard for a solution since it’s so specific to everyone. The hardest would be for someone with depression with racing depressive thoughts. It’s just confidence that needs to be improved upon and it can take several years to overcome in general,” said Bizzarro Flame. So with this said, next time you find yourself giving up mentally during a match because you feel like you are too far behind, try to stay focus on the present. Even if you lose, what you’ll gain from keeping your head in the game is much more valuable in the long run. “It’s no use worrying about the results or whether you can defeat your opponents or not,” added the Gannon main. “Rather, you should focus on performing your very best because you cannot change the outcome outside of your performance.” Becoming a good at Melee is no easy task, but improving your mentality and controlling your emotions can be even harder, if left unchecked. It’s not a quick a road, but it’s one that every player has to take in any sport they wish to compete seriously in. Never the less, Bizzarro ended our chat with perhaps the best advice I can give in this article, “Most importantly, have fun.” For more updates on Kyoto eSports, follow us on twitter @Kyoto_eSports
Kyoto SSBM Monthly Round Up By Clint “Landry” Thomas @itzlandry With this year’s EVO wrapping up, 2017’s Summer of Smash has been full of energy and shows no signs of slowing down as we move into August. The season is still full of majors and smaller events for players to step up and prove themselves. Melee fans can expect to see our SSBM team at some of these upcoming tournaments. But first, in terms of results from this past month, things have been quiet but good. ALP has continued his streak of winning his south Texas weeklies. Both Bizzaro Flame and Redd attended EVO, placing 129th and 33rd, respectively. Redd also managed to win singles and doubles with Milkman at The Cave, a weekly in MD/VA, where he took out players such as Junebug, Zain, and LLOD. Bizzaro Flame will be attending several upcoming events over in SoCal. Some locals include Big Blue Is Legal (July 29) and Star Ko IV (August 5). You can also find him at the August 13 edition of SoCal’s bi-monthly, Super Smash Sundays. And although it’s a little bit off still, keep your eye out for his Ganondorf at SoCal’s upcoming major, Red Bull Smash: Gods and Gatekeepers, on September 2. Bizzarro Flame in his very own Kyoto eSports Jersey Besides, maybe a few upcoming locals in the MD/VA area, Redd has a less active schedule than his Gannon teammate. But then again, he will be going to two of the East Coast’s largest tournaments of the year. On August 10-13, Redd will be fighting at Super Smash Con, followed by a trip north to Boston’s major, Shine 2017, on August 25-27. Redd sporting the Kyoto eSports Jersey Finally, holding it down in south Texas is ALP. Although the rising Fox main doesn’t have plans to go out of his home state this month, he will be at the popular Texas major, Low Tier City 5, on August 5-6. You can also watch him fight this weekend at the large Rio Grande Valley gaming expo, IGX, where SSBM has $1500 pot bonus on the line. ALP looking fine as ever in his Kyoto eSports Tshirt Make sure to watch our SSBM team as the Summer reaches its close and show them your support! For more updates on Kyoto eSports, follow us on Twitter @Kyoto_eSports.
ATLANTA, GEORGIA - Kyoto eSports Hearthstone veterans Caravaggio, RadamD and Casual all had impressive showings during the Dreamhack Hearthstone Grand Prix in Atlanta, Georgia last weekend. Caravaggio finished the Swiss portion of the tournament in 7th place, while RadamD and Casual finished in 26th and 87th respectively. "I had a great time at [DreamHack]," RadamD said. "I met a bunch of people who I'm friends with online and got to hang out with them all weekend and it was really fun. I also met some people who I don't necessarily talk to online who were very nice." The tournament’s main event consisted of nine grueling rounds in Swiss format over a 2-day span, followed by a single-elimination bracket for the top 16. Swiss format means that players will play in a pre-determined set of rounds, against opponents of equal records over the course of the day. Caravaggio finished the event with a strong overall record of 7-2, good enough to qualify for the top 16 players, held on the third day of the tournament. Sporting a 65.71% win rate percentage, Caravaggio battled it out, defeating BB, Jewkd, Justsaiyan, Applechips, Philtor, Lance and Zalae. In the top 16, Caravaggio lost a close matchup against Icer, 3-2. Caravaggio after he missed a potential game winning play versus Lance Even though Caravaggio was disappointed about not winning his top 16 match as his lineup was favoured against Icer, but he was still happy to get the two Hearthstone Championship Tour points for placing, as he currently has 21 points and is locked up for Summer Playoffs. In deciding his lineup, Caravaggio took a series of steps to come to a calculated conclusion on what to bring. After much consideration of the tournament format, Last Hero Standing, and of the current meta game, Caravaggio decided on bringing rogue, mage, and warrior. As for preparation, Caravaggio spoke to a lot of other players, primarily the other Kyoto players, as well as Villain and Zlsjs. Meanwhile, RadamD finished the tournament in 26th place with a 6-3 overall record and a 62.86 win percentage. During the swiss portion, RadamD defeated HelloImHomeless, Doubl3TapGG, Ropecoach, Fenom, and Ryder. Casual did not finish the tournament, placing 87th with an overall record of 3-4. RadamD said that his round seven matchup against Noblord, the eventual runner-up of the tournament, was his hardest matchup, primarily because as far as RadamD could tell, Noblord played perfectly. “I had favorable matchups in the series but I think that overall he outplayed me and deserved the win,” RadamD said. “I was really happy to see him make the finals because not only is he an amazing player but he is also an extremely nice person and that’s the thing I respect the most in people.” Even though RadamD and Casual were eliminated, the action was not over. RadamD also participated in the DreamHack Atlanta side event, which was a condensed version of the regular tournament, but with six rounds of Swiss and the top eight players moving forward to the playoffs instead of nine rounds and 16 players. RamadD came out on top, battling against a pool of 60 players and conquering the side event, beating BlakeHall 3-2. RadamD said that the side event was really fun and significantly less stressful than the main event. “With less on the line I felt I was able to stay level headed and play a little better than I did at the main event,” he said. With DreamHack Atlanta drawn to a close, the Kyoto eSports Hearthstone team sets sights on their next challenge. Stay tuned for more information on what challenges the Hearthstone team pursues.
My greetings, and welcome to the second edition of Boiling it Down, with yours truly, HardBoiled! In this weekly column, I find the mathematical value of Hearthstone mechanics, then use them to analyze cards! Last week, we took a look at vanilla minions and their stat distributions and found that each minion must have a Mana cost equal to half of Attack and Health added up minus one. Today, I planned on doing direct damage from Spells or Battlecries, but I’ve changed heart in honor of the new expansion announcement. Chillblade Champion, the 4 mana 3/2 with Charge and Lifesteal, is set to become the only non-Basic/Classic card in Standard, besides our good friend Patches, that has Charge with no conditions or downsides. So, let’s find out - WHO’S IN CHARRRRRRGE NOW? There are a LOT of cards that simply won’t work for us, due to the low amount of card mechanics we’ve examined. I have the math worked out for some other stuff, but until I get it on paper we can’t use it. So, I will be forced to use cards with no other keywords besides Charge, which surprisingly narrows it down quite a lot. There are 7 only Charge minions, or 8 if you count Druid of the Claw. I’m not counting duplicates created by Druid transformations, by the way. However, I think I’ve discovered a formula that lines up quite cleanly with all the cards. For reference, H = Health, A = Attack, and M = Mana Cost. M = ½(1.5A + 2/3H) Complicated, right? Well, the Attack of Chargers generally is the most important aspect, since it’s their immediate effect. However, Health doesn’t matter, since the Charger doesn’t need to survive to have an impact, and probably won’t anyway when used for trading. After running through the math with a few cards, I uncovered a spicy Hearthstone secret that works with all cards - most cards are mathematically balanced. The thing that decides how good they are is whether they round up or down. Now, obviously, this doesn’t work with some cards. Cards like Reckless Rocketeer, Magma Rager, Silverback Patriarch, and others are just so unbelievably bad that they most likely exist to teach new players a lesson about value. However, with this knowledge, we can do some amazing things. It was my pleasure bringing you all some Numberstone - Heroes of Mathcraft. Next time, on Boiling it Down with HardBoiled, we’ll be analyzing some more, less complicated keywords, like Divine Shield, Poisonous, and Stealth! If we’re feeling crazy and ambitious, maybe we’ll even cover Taunt.
Well met, and welcome to Boiling it Down with HardBoiled, the segment where your host, HardBoiled, does a mathematical analysis of Hearthstone mechanics and uses these numbers to analyze individual cards! Today, we’re going to be attempting to prove something that has been assumed by players since the beta - the stat distributions of vanilla minions, and as a result, the amount of value we should be expecting each minion (and therefore, spell) to have. There are a few factors here to consider when attempting to take on a task like this. One of these is that class cards are often better than neutral cards, which can throw off our calculations. A good example of this would be Murloc Raider and Enchanted Raven - they cost the exact same amount, but Enchanted Raven has one more Health. This comparison can be made with other class cards - why does Voidwalker have one more health than a Goldshire Footman, when they’re otherwise the exact same card? Other issues similar to this one are challenging us as well. What do we do about power creep? Should we be counting both Ice Rager and Magma Rager in our calculations, or just one? If just one, which one? In order to prevent these issues, I will be making my calculations without class cards, and any cards that directly power creep another card, or are power crept by another card, will not be counted. This means that Magma Rager, Ice Rager, and Enchanted Raven are all out of the picture. However, I will be counting vanilla minions that are power crept by non-vanilla cards. In essence, I will be counting all minions with no text that are neutral and do not have a minion either objectively better or worse than them. I’ve also removed minions that wouldn’t represent the numbers properly - the minions I’ve taken out are Wisp, because it technically has infinite value, and Puddlestomper because it’s a near clone of Bloodfen Raptor. Oddly enough, this cuts out a lot of minions. With the eighteen minions, we have to remain, I will be trying to find how much Health and Attack are to be expected from certain Mana costs. Using this, I want to find a formula for creating Vanilla minions. The first thing to do is find the average minion. By averaging their stats, I have created a minion that represents the average vanilla minion. The Wisp Mother, as I like to call it, is a 5 Mana minion with 5.2 Attack and 5.4 Health. Through the power of rounding, and with the knowledge that most vanilla minions are slightly worse than an average card, I’m going to put this at about a 5 Mana 5⁄6. Now that we have this minion, what’s next? Well, this minion is representative of all of the vanilla minions, and thus all of the regular minions, in the game, so we can use it to create a formula to build your own vanilla minion! Assuming M = mana cost, A = Attack, and H = Health, this is what I came up with - M = 1⁄2((A+H)-1) In short, this formula means that the Attack and Health of a minion should average out to the mana cost of the minion, plus one-half. This means that our 5 Mana 5⁄6 works perfectly in this formula - 5 = 1⁄2((5+6)-1). Most of the other vanilla minions work perfectly with this equation - the minions that don’t are all either really big minions, which can make them a little bit more practical, and thus keeps them from being overpowered, or are meme cards, like Magma and Am’Gam Rager. Of course, we can’t draw too many conclusions from this data alone. However, we can form a hypothesis on the value of Class Cards, which is that they are worth one-half Mana Crystal more than the neutral cards. Of course, we can’t exactly prove this yet, but hopefully, we can gather more data on this as we continue to work. Thanks for reading Boiling it Down, with yours truly, HardBoiled! Maybe if we do enough math, we can stop missing lethal?
Procedure Step 1: Use Power Word: Glory on any minion. Step 2: Play Mirage Caller on the Buffed Minion. Step 3: Game should disconnect. The player who initiated exploit receives the win. Here is the exploit used in action: https://oddshot.tv/s/X3oodm DisguisedToast's Tweet to Blizzard about being Suspended from Hearthstone Seems fairly easy, correct? Unfortunately, this exploit does not work anymore. Also, Toast received a 72-hour ban even though he had presented it to Blizzard directly to solve and fix the problem. It was a correct decision by Toast to make this move, however, the infraction that he had crossed lines with was the debut of the exploit on stream. Twitch also did a pretty fast job of cleaning up the mess before it was able to spread out to a vast majority of the community. Fun Facts: This isn’t the First time that Toast had exploited a glitch from the Journey to Un’Goro adventure. He was able to create a shadow visions glitch in where playing multiple copies of them in rapid succession would result to roping the other player’s turn. Despite having been on the Battle.net Hearthstone Page multiple times, Toast gets immediately shut down by Blizzard. Looks like their tolerance level for these kinds of acts is little to none. Frodan poking fun at DisguisedToast over the Situation A Canadian Hearthstone Player also nicknamed the ID “ Toast” was incorrectly banned for this fault, where Disguised Toast calls out Blizzard for their mistake. DisguisedToast pointing out Blizzard's mistake
BattleGrounds remains one of the most anticipated events in the SSBM competitive scene. Played at the University of Houston, Players travel from around the country to participate. We are proud to announce that Kyoto eSports had Kyoto players, Austin "Redd" Self and Aaron "ALP" Espinoza, take part in this year's edition, Battlegrounds 4. Wave 1 started with Kyoto Redd dominating his pool. Redd was assigned to Pool A1 and quickly decimated his opponents on his way to the top. He first played against Mush, whom he beat in the Winner's Bracket quarters. Next up he came against SJ mOck whom he proved victorious again to advance to the Winner's Final match. Finally, his win against Ginta secured his place in the Top 12 of the tournament. After Kyoto Redd's incredible run, we witnessed Kyoto ALP play great as well. He was assigned to Pool B2 and like his teammate Kyoto Redd, ALP wasted no time in dominating his own group. Kyoto ALP's road to the Top 12 was akin to that of Kyoto Redd's 2 hours earlier. First, he defeated Cereal in the Winner's quarterfinals. Then he proceeded to dominate Dojo Sourdough in the Winner's Semifinals. The finals match of Pool B2 put Kyoto ALP against Bobby Big Ballz, which he won as well. The Winner's bracket had exciting matchups. Kyoto Redd beat his first opponent, AG KBarry to advance to the Winner's Semifinals. Kyoto ALP, however, was knocked down to the Loser's Bracket by Bananas. Kyoto Redd then proceeded to avenge his teammate by completely dominating Bananas in the Winner's Semifinal match. This secured his place in the Finals match of the Winner's Bracket. The finals match was between Redd and Smash United's Uncle mojo. Sadly Redd lost the finals and was knocked down to the Loser's bracket as well. After ALP's loss, he quickly picked up the pace by dominating Uzumaki's Jonjon in the third round. He then proceeded to win his fourth round match against Pretty in Pink which secured his place in the Loser Bracket's Quarter Finals. ALP secured his place in the Top 4 when he defeated SU Jake13. He advanced to the Semifinals and was one game away from an all Kyoto eSports Loser's Bracket Finals. However, Milkman ended ALP's incredible run and advanced to the Finals to play against Redd. ALP finished 4th in the tournament. Kyoto Redd quickly defeated Milkman in the LB Finals to advance to the Grand Finals to have a rematch with Uncle Mojo. Despite Redd's incredible playing though, it was Uncle Mojo who secured the Battlegrounds 4 Championship. Redd finished the tournament in second place. Kyoto Redd vs SU Uncle Mojo in the Grand Finals All in all, it was an incredible run and great placements for our SSBM stars. We will be waiting for the next tournament to be able to see Redd, ALP, and Bizzarro Flame hopefully clinch the crown.
The format of conquest continues to be a recurring problem in the HCT scene. Since the beginning of Hearthstone, all major HCT events have run in conquest format best of five with only one ban. This is different to point earning majors, such as PAX and Dreamhack which are both runs in last hero standing format. The problem with conquest is the variance that lies with queuing decks in the wrong order and playing too safe in a favorable matchup. RadamD’s Quarter Final Match is a perfect example of how queuing heavily influences the matchup. On paper, you can be favored to win a matchup, however queuing can sometimes prevail. Let’s take a look at Match 1: RadamD’s Murloc Paladin vs Diego’s Control Paladin= Win Based on the decks played, it looks like RadamD banned Diego’s Taunt Warrior and Diego banned RadamD’s Token Druid. Queuing Murloc Paladin against DiegoDias’s lineup was the best starting lineup simply because it was able to easily sweep any deck that Diego chose to queue. These are known as definitive wins. No matter how many times you play these matchups, you will almost always win guaranteed as well as give you some momentum while putting you on the scoreboard. Match 2: Now before we get into this matchup specifically, let’s consider RadamD’s options to queue. Radam has options to choose from either his Pirate Warrior or his purify priest. If he queues warrior, he wants to get the rogue and maybe the Jade Druid matchup (Pirate v Jade is about 50% win rate overall) If he queues priest, he wants to hit anything except rogue, although rogue is still a winnable matchup. In the end, RadamD does queue the warrior and while this is not a wrong play, it is what we know as a “safe queue.” The reason why I title this a safe queue is because he doesn’t want to miss the rogue matchup. What I mean by miss is if RadamD queues priest, encounters rogue, and loses, he won’t be able to get the rogue again. This is mainly due to the fact that RadamD’s lineup targets rogue and missing that queue would spell disaster for the rest of his decks. RadamD’s Pirate Warrior vs Control Paladin= Loss The only thing I want to comment about this matchup is how RadamD played around Spikeridged Steed too much. I feel as the aggressor you need to take risks, especially in these types of unfavored matchups and is also where smorcing could have changed the outcome of this matchup. Match 3: Pirate Warrior vs Jade Druid- Loss Many People expect this matchup to be heavily favored towards the Pirate Warrior, however, the inclusion of certain anti-aggro cards like Earthen Scales and Primordial really push the Pirate Warrior to close things out before turn 8. Then again, if you draw patches, well gg. Going down 2-1 feels really bad when you were trying to queue into rogue after the past two games. Unfortunately, he does get the matchup but at a deficit of two other matches. Match 4: Pirate Warrior vs Quest Rogue- Win Feels good to be in the driver’s seat this game. Realistically, based on Diego’s list, his only real win condition is to bounce glacial shard over and topdeck like a god to alleviate some pressure, but obviously, Pirate Warrior prevails and Smorc Rules the day. Match 5: Purify Priest vs Quest Rogue- Loss Even though this matchup is quest rogue favored, it was a lot closer than it should’ve been with mistakes being made on both sides. The first mistake was when Diego nearly dumped his entire hand on turn 5 without playing the quest on the same turn. Purify priest generally doesn’t generally have any mass AOE due to how clunky the hand can get, but the inclusion of wild pyro in combination with its vast majority of spells really help these kinds of matchups. The second mistake was made at this very instant by RadamD when he should’ve cleared most of the board using purify and silence in combination with wild pyro. Diego actually plays the glacial shard that he had not been bouncing, so that information could have been crucial to influencing his decision even more. Also, RadamD played the turn really fast and I wonder what his mindset was at the time. In the end, Hearthstone is always being Hearthstone. Drawing Patches, Never topdecking a 4 damage card in the Pirate Warrior v Jade Druid matchup, as well as making some other mistakes in the final round, are all part of the game. I think Radam played extremely well this past weekend and his Swiss score does say stuff, but the risky queues from DiegoDias certainly paid off bringing him to Shanghai, China.
Kyoto eSports is proud to announce that we had 4 players attend the Americas Hearthstone Championship Tour: Spring Playoffs. They were Kyoto Casual, Kyoto RadamD, Kyoto Seohyun and Kyoto TheTrueAsian. These 4 players spent the past 3 months playing on the Hearthstone Ladder and in Hearthstone Opens in order to qualify for these Playoffs consisting of the Top 64 point holders in America. The first round of Swiss pitted two of our players against each other, Kyoto Seohyun and Kyoto Casual. It was Kyoto Seohyun who came out on top with a 3-1 score, however. Kyoto TheTrueAsian played against YoItsFlo and lost in a nail-biting match that went the distance. Kyoto RadamD played against dog, who was one of the players favorited to win the tournament, and we are proud to say that RadamD broke a lot of hearts during that match when he beat him 3-1. Kyoto Casual wearing the Official Kyoto eSports Jersey On to the second round, Kyoto Seohyun was up against lnguagehacker. This match was close but it was Seohyun who grabbed another victory. RadamD soon followed with a second victory against the Dreamhack Austin Champion, Shoop. We then saw Casual eliminate villain in a 3-1 win. Finally, TheTrueAsian showed masterclass in his match when he swept Leoric 3-0. The Kyoto players didn't drop a single game in round 2. This put 2 of our players with a 2-0 record and 2 in a 1-1 record. Kyoto TheTrueAsian in the Official Kyoto eSports Jersey The third round of Swiss was heartbreaking for Kyoto. Only RadamD managed to get a win this round. RadamD played and won a tough match against ImmortalLion while Seohyun lost his match against Muzzy, who went undefeated in the Swiss rounds and ended up winning the whole tournament. Thirdly, TheTrueAsian lost against Tempo and Casual went up against Monsanto and ended up losing the match 3-1. Even with three loses this round, our players still had a chance to qualify for the Top 8 Bracket. Kyoto Seohyun versus Muzzy in his Third Match Round 4 of Swiss saw 2 Kyoto players get eliminated. Casual was eliminated by Damon in a 3-1 match, and TheTrueAsian was eliminated by Jackmoon. Seohyun lost against Tarei in a 3-1 match but was still in the running for Top 8 thanks to his 2 early wins. RadamD continued his undefeated streak when he swept k3nny 3-0. Round 5 was RadamD's first loss when he played against Muzzy. While it was a difficult loss, it provided RadamD with the best tiebreaker he could get. With this, RadamD was still high up in the brackets with his 4-1 record. Seohyun eliminated Luker in his Round 5 match improving his record and his chances to hit the sweet spot in Top 8. Round 6 saw two losses for our players and one of them got eliminated. RadamD lost his second match of the tournament to thelast in a 3-0 match. It dropped RadamD's record to 4-2 but he was still on the board and ready to keep playing. Monsanto, who beat Casual in round 3, eliminated Seohyun in a 3-1 scoreline. At this point, we had one player left in contention for the Top 8. Round 7 was the payback round for Kyoto. RadamD sealed his position in the Top 8 when he beat Monsanto 3-1. He had avenged our two earlier losses to Monsanto and knocked him out of the running for Top 8. Kyoto RadamD playing against fourth-seeded DiegoDias in the second Quarterfinal Match Kyoto RadamD ended up playing DiegoDias in the quarterfinals. While it was a close match, DiegoDias came up ahead and beat RadamD 3-2 in a close set. This match served as a heartbreaking defeat for RadamD and Kyoto alike, but it still gave us an incredible starting point for the Kyoto roster. RadamD’s persistence earned him a Top 8 spot in this cup and now both he and the rest of our roster can work on qualifying for the Summer Playoffs in August. All in all, the Kyoto players did very well for their first Prelims. We had RadamD finish Top 8, Seohyun finish Top 32, Steven finish Top 64, and Casual finish Top 64 as well. The full match statistics can be seen below. Full Table of the Match Results of Kyoto Players RadamD’s quarterfinal games will be further reviewed by one of our resident experts, TheFinalHawk. Until next time, this is Karmakeddon, and you guys always stay cheeky!
Kyoto eSports is proud to announce that we now have a competitive team for Super Smash Brothers: Melee! SSBM is a GameCube game from 2001 in which various characters from different Nintendo games enter a battle arena and fight. It has a thriving competitive scene, and a large streaming audience. Three incredible US players have signed on to fight in the name of Kyoto! Bizzaro Flame (Jason Yoon), ranking in the top 100 globally, is back in the competitive scene. He first began playing competitively after discovering an online competitive forum, and has spent years practicing during college and law school. After retiring in 2016 to focus on his career as an attorney, he solidified his position his law firm, and, as a result, he had more time to focus on gaming, especially competitive Smash. He’s well known for his stylish playstyle, showing off and messing around with his opponents almost to a fault. His techniques focus on brutal punishes and disrespecting his opponent, making him famous among the community. This extra flair has served him well, and he is considered the second best Ganondorf player in the world. His favorite memory of playing the game is “the 2015 Apex Salty Suite against Eikelmann, or taking a game off Armada at ‘I'm Not Yelling,’ a regional tournament.” Ranked at #59 in the world, (Austin Self) is a long-time fan who began playing back in 2005 with some of his best friends. While trying to improve his playing, he ended up on a team with some friends, and hasn’t looked back since, Years of local tournaments have conditioned him well, pushing him to place first in seven tournaments, including Battlegrounds, Smash at Xanadu 5/27 and 6/3, and Dismantle 2. He mainly plays Fox and Marth, and has been consistently streaming SSBM as well as speedruns and older games in his spare time. Since he began playing, “almost all of [his] friends/best friends have been derived from the community over the years. It's a pretty amazing thing.” ALP (Aaron Espinoza) is an up-and-coming player from Texas, presently ranking #5 in the state. He began playing Melee with his siblings as a child, then eventually forgot about it. However, when the sequel was released, his friend brought him to a tournament, and insisted that he also join a Melee tournament. He loved it, and has been playing ever since. Despite not being able to travel very much, he’s made a name for himself in Texas, and hopes to be able to travel more actively now that he’s signed on with Kyoto. In his own words, his favorite memory “with Melee from a non-competitive view has to be when I played the game casually with my siblings. I remember using Fox when I was around 6 years old and spamming his firefox attack lol.” We’re very excited to have all three of these amazing players signed on to play for us - keep your eyes peeled for more exciting announcements from Kyoto eSports over the coming weeks!
Get to know Kyoto eSports, a company unlike any other. In this video, Oliver Denk, CEO, Owner, and Founder of Kyoto eSports walks you through Kyoto eSports's past, present, and future. Kyoto eSports is one of the leading eSports organizers in North America, specializing in the game Hearthstone. We hold five tournaments each week, each consistently having between 100 and 150 participants. Our tournaments offer points for the official Hearthstone Championship Tour as prizes for the winners, attracting big-name players such as Pavel, the reigning Hearthstone World Champion, as well as many other players competing in the Championships. Because of our reach, we currently stand as the #1 Hearthstone tournament organizer in America, with over 180 tournaments hosted and thousands of participants. We stream these tournaments every night actually! We also have one of the best Rosters in Hearthstone; we currently have the 17th, 53rd, 60th, and 64th best players in America. All four of them will be attending the top 64 Spring Playoffs in about a week and if they get top four; they will be representing Kyoto eSports in Shanghai, China with the 16 best players in the world. We have also adapted to creating a SSBM roster, which is a secret for now but contains a player that is top 60 in the world and a partnered twitch streamer, a twitch streamer with over 15k followers, and an up and coming texas player.